Monday, 30 June 2014

Month Three and The First Summoning

Hello all after another great meet up I am proud to post month three's rules, bits and pieces plus a special event with prizes!

Month two was hit with vacations and such however we are well over 20 unique players total and going strong.
I am very happy to announce the first of hopefully many special events.

These special events are not mandatory and happen once every two months.

Registration opens at 11:00 and starts at 11:45.
26/7 is The First Summoning


The First Summoning:

You stumble in the dark demanding an answer from the shadows,
A voice replies ''The second full moon of Morrslieb awaits those who wish to alter the fate of the world''
You reply, ''Where?''
The voice points towards a faint glow in the distance.

The First Summoning is a call of champions from all corners, it will be the first in a line of events that will change the Old World.

The Forces of Order will band together for an unlikely alliance to close an opening rift.
The Forces of Destruction will also forge an unholy alliance to stop the closing of the rift.

If the rift is closed the Forces of Order have prevented more evil spreading into the Old World

If the rift is protected and allowed to fully open evil will seep throughout the lands.

The Forces of Order will claim victory when the last Character from the Forces of Destruction is slain.
The Forces of Destruction will claim victory when the last Character from the Forces of Order is slain.

Rules:

Points Limits:

  • Lord/Hero: 1 model up to 250points

Restrictions and Clarifications:

Anyone wishing to answer the call must bring a single Lord/Hero character up to 250points from their army book
Any mounts listed in the models entry may be taken.
Special characters are allowed
You must bring an appropriate fully painted model to represent your character. W.Y.S.I.W.Y.G (What you see is what you get)
You may still bring a magic user however no spells will be generated and the winds of magic will not be rolled at all during The First Summoning.
No challenges may be issued of any kind.
No break checks will be taken, you will fight to the death.
All models will count as a single model and can never join another to form a unit.


All the standard Conquest fields games will also be taking place during the day.





Month three:

Month three is here!


Points Size:
1000

Army restrictions:
Standard rule book allowances
  • Maximum 250 points Lords
  • Maximum 250 points Heroes
  • Minimum 250 points Core
  • Maximum 500 points Special
  • Maximum 250 points Rare
 
Minimum unit sizes:
This will be the final month where minimum unit size restrictions will be ignored.
 
Magic restrictions: 

Magic will continue to be restricted to maximum of 4 dice to cast spells and 4 dice to be used to dispel, no extra dice may be added from any other sources to increase the total number of dice used for casting attempts and dispel attempts, if people feel this needs adjusting then we can discuss this at the meet up.
Please note there are no maximum number of wizard levels or total number of wizards.
I am planning to remove this cap over the next couple of months.
 
Magic items:
Magic items may be taken and each models maximum allowance applies as normal.








Tuesday, 17 June 2014

Month Two

Month Two:

Month two is here!


Points Size:
750

Army restrictions:
Standard rule book allowances
  • Maximum 187 points Lords
  • Maximum 187 points Heroes
  • Minimum 188 points Core
  • Maximum 375 points Special
  • Maximum 187 points Rare
 
Minimum unit sizes:

Minimum unit sizes will be ignored this month but are expected to be built upon in the coming months to make them legal and may not be abused whilst the restriction is ignored.

 

Magic restrictions: 

Magic is now 'Unlocked' and will be played as the rule book with one exception, a maximum number of four dice may be used to cast all spells. No extra dice may be added from any other sources to increase the total number of dice used.
We discussed 2d3 worth of dice being generated instead of the standard 2d6 however I feel the restriction on the number of dice used to cast a spell should manage the problems of people ''six dicing'' each other and also making the bigger spells less reliable.
So 2d6 will be rolled for the winds of magic.
 
Magic items:

Magic items may be taken and each models maximum allowance applies as normal.

 

See you on the 28th June at Alphaspel!

 

Spoofy

Aftermath Month one

Aftermath: Month one


Well the first month is over and wow, we have had a great turnout.
With over twenty people meeting up it was certainly a great success and a massive thanks to all those who attended, your armies looked fantastic and it has been an inspiration and give me a major hobby high.

I always knew 500 points would be a tough month as the game at this point level is very bloody and very explosive with just a poor dice roll your army can self destruct, however i felt that we still had a great deal of fun.

With month two's meet up in just under a couple of weeks I hope everyone is painting and building and I hope to see many fantastic magical moments now that the wind of magic are unlocked!

Here are some photo's from the meet ups, enjoy!